Realtime 3D graphics and VR with Kotlin and Vulkan
Realtime 3D graphics and VR with Kotlin and Vulkan
Abstract
This talk is gonna be about the scenery framework, a framework we have developed for visualising geometry and large volumetric data (TB+) using Kotlin and Vulkan or OpenGL. Coroutines, Kotlin's conciseness and syntactic sugar enabled the efficient codebase of scenery to integrate with popular image processing tools, and support Virtual Reality rendering, both on headsets and on distributed multi-projector systems like CAVEs. We'll show code, demos, lessons learned, and demonstrate how we use the framework in a visualisation software for end users, sciview, that we have also developed.
Keywords: visualisation; rendering; kotlin; java; jvm
Verknüpfte Publikationen
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Data publication: Realtime 3D graphics and VR with Kotlin and Vulkan
ROBIS: 33911 HZDR-primary research data are used by this (Id 33910) publication
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Vortrag (Konferenzbeitrag)
(Online Präsentation)
FOSDEM 2021, 06.-07.02.2021, Brussels/online, Belgium
Permalink: https://www.hzdr.de/publications/Publ-33910