Realtime 3D graphics and VR with Kotlin and Vulkan


Realtime 3D graphics and VR with Kotlin and Vulkan

Günther, U.; Harrington, K.

Abstract

This talk is gonna be about the scenery framework, a framework we have developed for visualising geometry and large volumetric data (TB+) using Kotlin and Vulkan or OpenGL. Coroutines, Kotlin's conciseness and syntactic sugar enabled the efficient codebase of scenery to integrate with popular image processing tools, and support Virtual Reality rendering, both on headsets and on distributed multi-projector systems like CAVEs. We'll show code, demos, lessons learned, and demonstrate how we use the framework in a visualisation software for end users, sciview, that we have also developed.

Keywords: visualisation; rendering; kotlin; java; jvm

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Permalink: https://www.hzdr.de/publications/Publ-33910